Cronos is a third person survival horror set in a grim world where Eastern European brutalism meets retro-futurist technology.During production, I was mainly responsible for animating cameras and editing over 30 minutes of cutscenes. Additionally, I handled some smaller tasks such as compositing, internal bug tracking and animating small props/environment elements as needed.
I'm a Cinematic Artist and Director based in Warsaw, Poland. My skills are primarily centered around directing, editing, previsualization, compositing and real-time cinematics with Unreal Engine. Since 2024, I'm part of Cinematics & Mocap Department at Bloober Team.
I like contributing to the creative process by laying foundations for scenes through basic storyboards, animatics, and previs. Unreal Engine is my main tool in daily work, with a focus on the Sequencer and camera animation.
Often I do research on other disciplines, such as facial animation or lighting, and then as a result I implement new tools and techniques into my pipeline. Outside of my professional life, I enjoy playing basketball, badminton, as well as cycling and hiking.
▪ Cronos: The New Dawn - Cinematic Artist - 2025
▪ The Alters - Focus Tester - 2025
▪ Frostpunk 2 - Focus Tester - 2024
▪ How to start working with Matte Painting in Unreal Engine 5 | medium.com | 2024
▪ Modeling and visualization of urban and landscape objects in Unreal Engine environment - Master of Science | 2024
▪ Use of applications and rendering engines in architectural design - state-of-the-art | 2023
▪ Using the Unreal Engine to create visualizations of spatial development in BIM technology - Bachelor of Engineering | 2023
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