Hey! I'm a Cinematic Artist and Director based in Warsaw, Poland. My skills are primarily centered around compositing, editing and real-time cinematics with Unreal Engine.
Since 2024, I'm part of Cinematics & Mocap Department at Bloober Team.
Since 2024, I'm part of Cinematics & Mocap Department at Bloober Team.
I like contributing to the creative process by writing, providing initial drafts of screenplays, and laying foundations for cutscenes through basic storyboards, animatics, and previs. Unreal Engine is my main tool in daily work, with a focus on the Sequencer module and camera animation.
Outside of my professional life, I enjoy playing basketball, badminton, as well as cycling and hiking.
Articles & Theses
▪ How to start working with Matte Painting in Unreal Engine 5 - medium.com | 2024